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Volunteers needed!
The KMV team are currently looking for a handful of volunteers to help out.

In particular, we are looking for people with experience of 3D modelling and texturing, but if you feel you have anything to offer, please contact Mystara
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Screenshots
Super Advanced Cave Construction PDF Print E-mail
Written by Mystara   
Saturday, 14 July 2007 10:01
This screenshot shows the cave which is almost in a state of completion. The cave has been textured and lit and is now awaiting a couple more objects before it's nicely completed and the puzzle is all finished.

And it's rather pretty looking now!

[UPDATE]: I've put in a slightly more updated image which shows the texture having been tiled. It looks much more photorealistic here.
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Advanced Cave Construction PDF Print E-mail
Written by David Forester   
Monday, 25 June 2007 07:15
This screenshot shows a slightly more refined cave than before, with a small addition; The strangely hexagon shaped blocks in the centre of the room should inspire fear in to the hearts of many people. They certainly will if we remove the floor!

The cave still lacks some textures , but you should now get some idea as to what the finished room will look like from this angle. As well as what it will do!
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Cave construction PDF Print E-mail
Written by David Forester   
Tuesday, 19 June 2007 03:28
This is a screenshot of the construction of a cave area. The software being used for this particular area is Blender and although the cave is currently untextured, you can see the nice organic smoothness of the walls.
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Lighting effects PDF Print E-mail
Written by Mystara   
Sunday, 27 May 2007 08:55
Here's a demonstration of some of the lighting effects that we are capable of. Although we aren't anything like modern FPS engines, we can still do some pretty things even with our live gameplay client (ie. before we add any post production special effects). As with some other screenshots, this is also part of our test area.
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Test area view PDF Print E-mail
Written by Mystara   
Saturday, 26 May 2007 12:38
This is a screenshot of our test area that we use for testing KMV. It is basically a quake 3 level with extra lighting points added. Being large and having a complex design, it allows us to quickly test that the system is working as intended.
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